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Darkmithoron
Mithoron
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re: SHAMAN: New Totem Bar and More!

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There comes a time in all shaman’s lives when they must learn to harness the power of nature and wield powerful totems. As they grow in power, so do the opportunities to use these instruments of healing, protection, and destruction. In the upcoming content patch, Call of the Crusade, the shaman will be able to quickly place totems of each element, aiding them in managing these powerful focuses of nature.

We wanted to provide some insight regarding the upcoming shaman-specific interface addition, the Totem Bar. Shaman will be able to utilize this new bar to manage their fire, earth, water, and air totems in a more accessible and convenient way. This bar will appear on the left-hand side above the standard toolbar, similar to warrior stances or druid forms. The bar contains space for four totems of the player’s choice, one of each element. Clicking the respective button will drop that totem. To the right of the four totems is a button for Totemic Call, which we have renamed Call of Earth. To the left of the four totems is a new ability named Call of Fire which will drop all four totems on the bar at once. The mana cost is the same as if the shaman dropped all four of the totems one at a time. However, it takes but a single global cooldown.

Questing shaman will be able to quickly move their totems of choice forward, while a shaman in an instance, Arena, or Battleground will be able to replace their totems if they have to move or if the totems are destroyed.

Shamans will also be able to customize their bar to set Call of Fire to drop less than four totems if they choose. Access to this functionality is made available at the same level as Call of Earth (currently level 30.) At higher levels, Shaman will gain two additional spells, Call of Air and Call of Water. These function exactly the same as Call of Fire, essentially giving the shaman three different sets of totems that can be placed at once. New key bindings will also be made available for all of these slots.

As with all new content under testing, we want to caution players that, as a new part of the interface, there may be additional changes during the period of the PTR until the release of the Call of the Crusade content patch. We look forward to constructive feedback once it is available for testing.


http://forums.worldofwarcraft.com/thread.html?topicId=17779532478&sid=1


Last edited by Mithoron on 06/17/2009 3:12 pm; edited 1 time in total


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Elife

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re: SHAMAN: New Totem Bar and More!

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This should have been done long time ago.


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mr-mac

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re: SHAMAN: New Totem Bar and More!

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I think blizz just queries our addons and looks at what a lot of people are using.

Totem Timers... check
Totemus.... check

Now get to work fixing out class mechanics instead of ripping off addon writers.


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re: SHAMAN: New Totem Bar and More!

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I don't think this will replace any totem addons already being used. All it does it let you set your preferred 4 totems and drop them at once. You will still need an addon with appropriate bindings to quickly access situational totems (like Cleansing, Resistance Totmes, Earthbind, Tremor, Grounding, etc).

I'm kinda curious how it will work for things like arena. In arena the totems a shaman drop will often depend on the composition being faced (ie no need for tremor if there is no lock/priest/warrior). The ability to drop them all at once is nice, but can you quickly change your "preferred" totems depending on the situation. Guess we will have to wait and see.


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Voltrond
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re: SHAMAN: New Totem Bar and More!

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unless they effectively clone TotemTomers I won't be using the new bar. the ability to insta-cast all 4 totems is excellent, and long overdue.


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Darkmithoron
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re: SHAMAN: New Totem Bar and More!

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We have changed Healing Way to work better with HW and we have changed Improved Water Shield to also work with CH. We also dropped the cooldown of NS to 2 min so that you can HW more often. We'll try to make a post of all of the Resto changes soon.

[...] Improved Water Shield procs will not consume Water Shield charges. The tooltip says something like "as if you had consumed an orb.


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We have changed these spells for 3.2. And yes, there are some other changes. The main buff to Chain Heal is likely to come in increasing the jump distance to 10 yards and buffing the amount of healing decrease with subsequent targets to 40% down from 50%. CH, HW and LHW should all be doing bigger numbers when you consider all the talent changes.

We'll try to get the full notes out soon, but even then remember that this is a major "new tier" patch and is likely to have more iteration due to PTR feedback than the last few patches.


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Retired:

Dragon Nest - Mithoronette (60 Spirit Dancer), Mithoronett (60 Soul Eater)
Star Wars the Old Republic - Mithoron (50 Sith Sorcerer)
Rift, Keenblade - Mithoronette (50 Riftstalker)
World of Warcraft, Icecrown - Darkmithoron (80 Deathknight), Mithoronakon (82 elemental Shaman), Mithoronakei (80 Resto Shaman)
Age of Conan, Wiccana - Mithoronette (80 Herald of Xotli)
Aion, Triniel - Mithoron (40 Spiritmaster)
Lineage 2, Seighart - Ladymithoron (55 Phantom Summoner), Wraithmithoron (50 Spellhowler)
Asheron's Call II OLD: Wraithmithoron (58 Zealot), Mithoron (55 Invoker), Deldharn (60 Clawbearer)
Ahseron's Call II NEW: Mithoronette (46 Zealot)
Asheron's Call I, Harvestgain - Mithoron (100 Battlemage)    

 
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ttbuggl
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re: SHAMAN: New Totem Bar and More!

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This is long overdue imho tongue out TY Blizzard!


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Elife

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re: SHAMAN: New Totem Bar and More!

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Mithoron wrote:
Quote:

[...] Improved Water Shield procs will not consume Water Shield charges. The tooltip says something like "as if you had consumed an orb.


zOMG. I rebuff this piece of... fine spell every 15-20 seconds.


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Fideous
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re: SHAMAN: New Totem Bar and More!

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Changes are looking promising, but i still think they need to do something else with CH. The main issue for me is the long cast time doesn't seem to work well in raids where the other raid healers have instant AoE heals. With most of the healing being front loaded, i can't tell you how many times i've started a cast of CH on someone only to cringe right before it goes off since they have been topped off by a priest or druid. I would love to see the healing between the 3 targets (4 with glyph) be more even, or even back load it. So, the initial heal is less, but the following "smart" heals increase each jump. Kinda like how Chain Lightning works when used by bosses. I also don't think the 40% drop will make it anywhere near the healing that can be done with priest or druid AoE heals. We'll have to wait and see.

10 yards on CH i'm not sure is enough. With the usual spread out distance being 10 yards, most people will be greater than this amount apart. I think 12 yards would be better. Love the water shield change, but its gonna take a while for me to break my habit of always hitting that key .

Anyway, glad to see shaman spells being address since they haven't been changes since the beginning, but priest and druids have seen major overhauls.


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